Tuesday, August 04, 2009

my 3.2 Highlights

xraygoggles

New Dungeon Loot Feature

Players will now be able to trade soulbound items with other raid or group members that were eligible for the loot. This system will work like the Item Buy Back system and allow 2 hours for players to trade an item after it has been looted. Players who choose to enchant or add gems to the item will get one last confirmation before losing the ability to trade the item.

Damn, no more “accidentally rolling need”


Druid

New druid art for Cat Form and Bear Form has been added. There are now five unique color schemes for each form and faction. Changing hair color (night elves) or skin tone (tauren) via the barbershop will change the look of one's cat and bear forms.

Having a bear tank for so long, it’ll be nice to see some variation. I’m still jealous that druids get the best staves in the game and for the most part go unseen.


Mounts

  • The cast time for summoning any ground mount is now 1.5 seconds, down from 3 seconds.
  • Apprentice Riding (Skill 75): Can now be learned at level 20 for 4 gold. Mail will be sent to players who reach level 20 directing them to the riding trainer.

Yay! Rilletoo and my hunter can ride on!! Alt leveling to commence!


Dungeon and Raid ID Extensions

  • In order to allow for parties and raids to progress through instances at their own pace, players can now extend an instance ID on an individual basis.

Finally, we can drag out raiding even more! hehe. This actually really, really great for 25man casual raids. I’m actually thinking it might be worth trying to get 25mans together again because of this new feature.


  • Emblem System Changes
    • Both the 10 and 25-player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
    • Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.

I honestly can say, I’m actually very happy about the return of welfare epics. It gives people who are motivated a way to catch up to raiding level gear on their own time.


  • 25-player raids will no longer be referred to as Heroic versions of a raid, as there is a new distinction between normal and Heroic modes for both 10 and 25 player versions of the Crusaders' Coliseum.

I’m glad I’m not the only one who saw this as confusing when referring to raiding 10man hardmode vs 25mans.


Shaman

Earth Shock: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap).

  • Restoration
    • Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor

I’m mostly just excited about the 1 gcd for my totem drops. the 4 seconds of gcd before my first heal cast was getting to be ridiculous!


User Interface

  • The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.

This is one of those small changes you always wondered why they didn’t fix in the first patch of the game. period.


World Environment

  • Wolvar and Gorloc orphans have arrived in Dalaran and need your help! Players can find out more by visiting the Eventide District (completing the quests being offered for this event will not count toward any Children's Week achievements). Players have a limited amount of time to care for these orphans before they take their leave. They will then return again for the regularly-scheduled Children's Week next year.

I’m so there! Baby Gorloc FTW!!!! FTW!!!


Professions

Engineers can now learn to create a portable Wormhole Generator for Northrend. The Wormhole allows them to travel to different locations in Northrend, although the locations are sometimes in dangerous places.

Would be awesome if you could slip a few players into the wormhole with you but beggars can’t be choosers.


Significantly reduced the cooldown on MOLL-E.

Yea, cuz whippin’ out that mail box every 8 hours was seriously OP!! lol.


Gnomish Engineers and Goblin Engineers can now switch profession specializations for a fee.

My FAVORITE change of this patch!! seriously! Now I can finally go Gnomish Engineering and get my [Gnomish X-Ray Specs]!!! WOOT WOOT!

1 comments:

Shifter said...

Holy crap! With all of the ongoing coverage of 3.2 how the hell did I miss the wormhole generator?! That will be fun.

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