I Never Said Goodbye
To whomever may be still following this blog. Holy shit dudes. Talk about persistence OR you seriously need to clean your RSS feeds. lol.
To whomever may be still following this blog. Holy shit dudes. Talk about persistence OR you seriously need to clean your RSS feeds. lol.
Posted by Alachia at 4:43 PM 2 comments
Breaking this down into Buffs (things I love) and Debuffs (debunking a lot of misconceptions of the game that led me to believe I might not like it) and Curse (what sucks).
Buffs:
I’ll just start with the awesomesauceness of the game.
*The graphics. It has not been since Final Fantasy XI that I have encountered graphics that really impressed me and so it is quite appropriate that it’s FFXIV that trumps the last time I was truly wowed by a graphic engine. The renderings are just spectacular, the details are as crisp as I remembered the last time.
Did I mention the graphics are just awesome? I definitely would not recommend anyone try to play this game without the bare minimum system requirements for sure. You will lag, your screen will look like the original nintendo, and it won’t be worth your money to try to play this game unless you can fully appreciate it.
*No Auction House at game launch. This one I can see why people are going nuts but at the same time I still applaud SE for trying something bold with the market wards. Yes, they are laggy and horribly time consuming but at the same time they generate a community that is normally vacant. Secondary class systems have previously just been useless and interaction for trade systems in WoW was rather annoying because of the amount of spamming you had to do. I get the feeling they will bring in an AH system later but for now, they want people active in the market wards. And quite frankly, the awful truth is that if you find yourself saying “I don’t have time for this” then this game is probably not for you..stay far far away. (I spent thirty minutes just looking for the fishing guild on three different levels of an area cursing in frustration the whole way but being so excited when I finally found it…that’s FFXIV)
Posted by Alachia at 8:21 PM 12 comments
Eh. Need to put in a new post here so the Chinese stop spamming my comments.
Here's an old chat I had a few months ago with Flipmax regarding mages in Wotlk.
Alachia: since playing a mage in vanilla wow, do you find it harder to play a mage in wotlk?
Flipmax: well its a bit more challenging than b4 cuase arcane was never a viable spec until wotlk
Flipmax: compared to fire and ice
Flipmax: which were the main specs in vanilla wow and bc
Flipmax: so harder? id say yes compared to vanilla
Flipmax: however
Flipmax: we done do as much cc compared to the old instnaces either...we used more buttons back then
Flipmax: thru the expansions...everytiem they change talents and trees...mages would suck at the beginning of the patch...like hunters and rouges out dps mages...but after awhile when gear catches up and new set bonuses kicks in they come back on top as you saw last night
Alachia: more buttons how?
Alachia: like counterspell, sheep, decurse?
Flipmax: yea
Flipmax: strategic novas
Flipmax: running around doing specific jobs mages have to do
Flipmax: but there's not much of that anymore. its very point and shoot nowadays
Flipmax: dps is more of a blunt object now in may of the newest fights
Flipmax: the old fights were were always maximizing where we could stand and dps the most time. now there's not much of that
Flipmax: cept for festergut, putrid, and rotface wing
Flipmax: you guys dont even need our portals as much anymore
Flipmax: i can't roulette you guys now anywhere near as much as I could in kara
Alachia: lol
Alachia: interesting.
Flipmax: sounds like im on a podcast interview
Alachia: you are lol
Alachia: so what proc are you looking for the most with arcane?
Flipmax: arc blast
Flipmax: if you look at recounts that's what crits the most
Flipmax: as far as proc...you're alwasy looking for the arc missle proc
Flipmax: it's the most mana efficient thing to use now since it's free
Flipmax: but the challenge is to minimize mana consumption and maximize dps still
Alachia: so you arcane blast until arc missles proc?
Flipmax: for the most part right now
Flipmax: we think that might change once we get 4 piece bonus
Flipmax: since haste is the big stat for this t10 it seems
Flipmax: t9, crit and int were the big stats to get
Flipmax: now that you have haste. your mana is goign down faster. So you actually have to manage mana again. We thought we were going to have to do a lot of management just getting the 2 piece bonus, but not too much yet
Flipmax: getting that trinket that givies us 123 int is the reason mana is really plentiful right now
Alachia: does your counterspell silence mobs now?
Alachia: or did they take that out?
Flipmax: no that's still there
Posted by Alachia at 6:54 AM 4 comments
So I got this email today asking me some really interesting questions regarding why I pursue what I pursue in all my mediums. It made me really think about what drew me to the form of podcasting in the first place.
And more importantly, it inspired me to sit down and do Episode 46. I forgot how much I love to just ramble to myself. And I thought it’d be a good idea to let people know what the future of the podcast is since I’ve been fielding a lot of questions about its mortality. lol.
Funny note: The background music is Philip Glass Morphosis 1-5 and the lengths of the full set was the length of the podcast. I really love how reflective the music is. Hope you enjoy it too.
Google Buzz Link: http://www.google.com/buzz/alachia.me/g3HXrZr2Ewv/The-Fat-Lady-hasn-t-Sung
Posted by Alachia at 3:48 PM 12 comments
So I thought I kind of nerd raged too much at my last raid this week (muted of course) but apparently a few moments of yelling at the screen is nothing compared to the guy who tried to strangle his mother. That’s nerd raging to a whole new level.
I hesitated on posting this or even commenting on this because it obviously has nothing to do with WoW in particular except he happened to be playing the game while the incident occurred. The guy was drunk and obviously has some issues. The whole incident was beyond absurd.
I just HATE news like this because this is where people get really really misleading impressions about the gaming culture. There’s rarely a news article about how WoW united a family or helped a group of friends stay in touch. The media has to report what happens but I’m afraid that’s all non-gamers tend to see and it severely mars the image of those whose lifestyles revolve around gaming.
Full Article on Tomshardware.com here--->
Posted by Alachia at 8:25 PM 6 comments
I just loved this tid bit on ReRollz.com featuring R.A. Salvatore:
Rerollz: What do you think is the most successful medium for delivering a storyline inside a MMOG? Is it text in a Quest Log window? Is it dialogue bubbles popping up from NPC’s on screen? Or is it perhaps voiceover work like with what they are doing at Bioware’s Star Wars game?
R.A. Salvatore: It’s definitely not the text bubbles. Of that I am certain. How many people read the text of a quest carefully, compared to those who just read the objectives to get it done? I think it’s a combination of a lot of things: some text, sure; voiceover helps, but even that can get tedious if it drones on too long (the opening of Culling of Stratholme…); cut scenes can do phenomenal things to evoke emotion in the player, if they’re done well; and finally, as I said above regarding Icecrown, the idea that your actions actually change the environment is probably the most powerful thing of all.
How cool is he!? So glad someone out there gets it. Of course, being one of the foremost writers in fantasy adventure, I suppose he would. lol.
Posted by Alachia at 10:49 AM 1 comments

Ironforge
Originally uploaded by alachia
Having pulled a crazy work week, I wasn't sure if I had it in me to hit up the photowalk this evening. I had just told Azyxa I didn't have enough brain juice to do it when I was going through IF to Stormwind to turn in some charms and came across this shot.
At that point, I was mesmerized and had to continue with the screenshots. I am beyond pleased with the photos of Ironforge. I think it has a lot to do with the lighting ambiance and textures in Ironforge. They give you the most amazing glows and shadows.
Out of all the sets so far that I've taken in Azeroth, the Ironforge ones are now my favorite. I have no idea what Catacylsm holds for Ironforge or if we'll even see any changes but I hope to see more areas like it.
One of the things that makes IF so intriguing is how autonomous you feel inside of it. There are just so many nook and crannies and room and shadows that you really feel like it's actual space you can explore. It'd be a great place to play virtual hide and seek for sure.
I also got to visit my old WoW room! Next week, we hit up Wetlands! Woot! I plan to massacre a ton of murlocs in the process!
Posted by Alachia at 4:34 AM 0 comments
What’s more annoying than having two attempts out of twenty left on a boss you were able to down in two attempts the week previous? It had been a long and frustrating night where everything seems to be going in reverse! However, second to the last attempt of Professor Putricide, we had worked out all the crazy kinks we were experiencing. People were finally moving where they were supposed to and focusing on what they were asked to and no one was dead by phase 3.
Just as phase 3 comes up, we get set in position and everyone is hard nuking him and he’s going down so fast (35% to 18%) in just a matter of seconds. He would have been defeated! As I’m loading up a chain heal, bam!!!! Stuck in place! OH NOES!!! Damn internet went out. NOOOOO.
Shatai, the other healer of the group, (holy priest) was able to keep everyone up until the boss was at 4% but then they had casualties. He almost lasted though! That would have been epic! But as anyone dies in that fight, Professor Putricide gains health back so it becomes a losing battle fast as soon as you have casualties.
Sucks. Found out today that there was a lose wiring in fitting that held all the cable wires. Every time the wind would blow, connectivity would go out. Damn wind had to blow at the worst possible second. If it had happened like twently seconds later, we would have had our much needed successful attempt!
Posted by Alachia at 2:33 PM 0 comments

Badlands
Originally uploaded by alachia
Today's photowalk was in Badlands. I can't say it's that exciting of a zone. In fact, the rest of the Eastern Kingdom doesn't seem all that interesting until we hit Ghostlands. Kalimdor is where it's at I think.
I did manage to take some nice desert shots though throughout the Badlands. All I can think of in this zone is mining tin. lol. It's also one of the first places you get a trinket, [Nifty Stopwatch].
This is another zone that we all agree we won't mind if they completely overhaul. Sure would be nice to see an alliance town in this area as well.
Posted by Alachia at 10:18 AM 1 comments
I was trying to catch up on the Warcast forums today and was reading some commentary (http://www.worldofwarcast.com/forum/showthread.php?p=15872&posted=1#post15872) on the homogenization controversy we keep bringing up on Warcast. I keep getting the feeling after reading a lot of emails and comments that people just think I'm qq-ing over a feeling and not a fact. So anyhow here was my reply to the forum posts. I hope it brings to light more of the point I keep trying to get across. I also had an example about priests I wanted to use to directly speak about stat changes but left it out because the reply was getting too long. This one deals more with class homogenization.
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I think it's really important to look at the over-all picture. I'm not qq-ing because of a few changes over the past months. I'm making an observation over the last five years. And while I have come to terms with these changes (it does take old dogs longer :)), I know for a fact that the homogenization is real. It does make the game simpler but it doesn't mean it hasn't made the game more fun... for some.
A lot of people point to the example of mages when they try to make this argument that the homogenization = more complexity in class play. "back in vanilla wow, all mages did was spam fireball or frost bolt" and now with wotlk, you're seeing mages use mods to monitor arc missile procs from arcane blasts assuming you don't have your four set bonus yet. They have to be careful with their timing and not waste procs. It's more fun for sure. It's more complex than spamming frostbolts for sure and you do amazing pew pew.
However, that's not the whole story. Five years ago, shamans could not decurse and resto tree druids couldn't do it in form. This left the duty mainly to mages who had decurse assignments. In addition to that, mages were always in charge of crowd control. Setting up focus macros to maintain your cc'd target was huge. Counterspell was also very common in a lot of the boss fights which were directly assigned to mages as well. In addition, there were a lot of really fun nova rotations you had to factor in and as well as a few really nifty aoe blizzard or flame strike combos with a mixture of frost and fire mages.
Homogenization has made it less critical for cc, aoe, counterspell, and decurse specializations from mages. Now they are pretty much prue dps soldiers. Shamans do the the decursing and can also counterspell, everyone and their mother can aoe effectively, and CC is almost an urban legend. These used to be part of the arsenal of a certain class and they are all but gone. You can ask almost any mage now that played in vanilla and they'll say, "yeah, it's a little bit more work than spamming one button but we sure as hell have far less buttons to worry about."
It's the tiny nuances that I struggled with losing. I'm not saying it's not for the best as I have submitted that this game isn't designed for the likes of me anymore. I had a great love/hate relationship with unbalanced chaos of class warfare.
And that's fine but I'm not just lamenting over some grand lie about how WoW is shifting to simplifying roles and gear. They are and their blue posts don't try to deny it. Does this free the devs up to create more balanced and fun gameplay for each class? Maybe. But I think the reality is that it's just creating more accessibility of gameplay for a wider audience who just don't give a crap about that stuff and just wanna pew pew and get phat lootz and play with their friends.
Posted by Alachia at 3:09 PM 2 comments
I'm guessing the purpose of the new armory feature is to post your character in your blogs and be able to link what your toon looks like in full 3D model? Avatar Na'vi peeps eat your heart out! This chic is the KING of the floating islands of Nagrand. lol.
I'm a little confused at the new armory change, particularly the select stance style which requires you to log into battlenet to save. There have been so many reports of scams and recent account hacks. Why add a superfluous little item like this that you know people are going to have to do. Everyone loves to customize. I don't know many players who don't. This just seems irresponsible on Blizz's part. It's like giving teens the option of sex and then not making sure they have protection. That being said, check your HTML address like 10 times before you enter your full account info to customize your armory 3D toon.
Posted by Alachia at 12:25 AM 1 comments
Well we’re still going with raiding and are currently in ICC. The second wing has opened this past week. Three new bosses. yadayadyada. I’m not that impressed. Why I stopped writing so frequently in this blog is that I’m afraid of coming across exactly how I feel. JADED.
So the videos I’ve seen so far for downing Professor Putricide show three healers and a shadow priest. While we got to the final boss of the new wing this week, we didn’t down him. I get really annoyed when we have to move beyond two healers in our ten man. I consider it like riding without hands but you have training wheels on…not all that challenging.

I don’t know why I should care too much though considering, I’ve resolved to just see this expansion through to the Lich King and then be done with it (raiding for a bit). I’ll give you a good example as to why I’m a bit jaded by the lack of commitment on Blizzard’s part. Just take the two new bosses before Professor Putrice, Rotface and Festergut. They used the same fucking model to build the bosses. And two of the major trash pulls before the guys include dog like creatures which not only resemble Gluth from Naxarammas but contain his same mechanics like [Decimate] and Zombie spawn.
This is a company that was supposed to pride itself on creativity and surely must have the resources to make things a bit more spectacular for those who continue to work towards the gaming portion of the mmo.
I kind of find myself going through the motions now and I’m really just numb. I can’t decide if I’ve allowed myself to raid too long without a break or if this game is just getting too boring for my particular tastes in gaming? I guess time will tell. My ongoing love for the “game” portion of this WoW is waning but I still think it’s the best MMO out there at the moment.
Posted by Alachia at 10:20 PM 0 comments
Saurfang Carrying His Dead Son
Patch 3.3 is out and I once again tricked myself into thinking that we might be able to raid on Tuesday. And yes, I know it’s kind of stupid to schedule raids on a Tuesday but oh well, it works for us…except on patch days.
We spent a good hour and a half trying to get into the instances but all of them were borked and we could never get in. Most of the night was ganking horde trying to get inside and killing them at the instance gate and at the graveyard. lol. PvP servers do have their amusements.
Today we actually got inside Icecrown Citadel and tackled the first wing available for play. I’d say it was fairly easy. Most of the difficulty comes from just not knowing the mechanics of the fight. Even after reading up on the encounters, it never fully clicks until you see it live.
I don’t believe any of the bosses took more than three attempts. That being said, my impression of the instance was that it reminded me of being in an immaculate and cold Naxx type structure. I wasn’t blown away by the architecture or the bosses. I did however find it really nice that they put all the vendors at the front room of the instance. Always nice to see your potential gear before you head in. lol. I think the consensus is that the rogue’s got the shaft this time in terms of aesthetics.
Favorite fight was the airship battle. Two reasons mainly, I get to burn down and destroy the horde airship finally AND you get nifty cool rocket packs to jump from one ship to the other. It was hella fun playing around with that.
By far the BEST thing about 3.3 is the new LFG system. I actually feel like it stands a chance of really working. PLUS, the big bonus is the auto-transport system. As soon as you get a full group, boooooom, you’re instantly teleported into the instance. No more wasting your fucking time waiting around for people to fly their asses out to the instance. And then when you’re done with the instance, you walk out and it teleports you back to where you were before the instance. Great stuff.
As far as I can tell, it matches you up with even geared type players so it seems like the odds are much better now that you will have a successful group. Also, in my case, the fact that I can get matched up with players NOT on Boulderfist is a big bonus. It’s a win/win situation for me as the pugs on my server are of the lowest common denominator. Of course, I’m sure everyone says that about their pugs.
I’m looking forward to seeing how the heroic version of the Icecrown Citadel wing goes. I think the 28 day delay for the new wing is actually good. It gives my raid time to play catch up and maybe finally finish Ulduar (Algalon) in the meantime.
Posted by Alachia at 11:58 PM 1 comments

slashplayed
Originally uploaded by alachia
I saw a cute little twitter exchange between @hawkito and @kathunter about my /played. I have never really done one before so I sat down this morning and pulled up my list of sixteen characters including alt banks.
The total was about 328 days. This did not shock me at all. In fact, it seems like quite a reasonable number for some who has been invested in the game for five years come this Christmas. That's like an average of what? 66 days a year.
If you calculate that the average American works around 245 actual days per year, the truly scary figure is that I only got about 3.5 hrs of sleep on avg for the past five years. LOL. Of course that's ridiculously skewed.
The number I found the MOST fascinating is my mage's play time. 70+ days. That's close to 20 more days than my other characters. The reason it is so shocking is because I played her far less in terms of month spans than the other ones.
I think it's a great commentary on the nature of raiding and gameplay from 40 man hardcore raiding back in vanilla wow vs the 25 and 10man raiding from TBC and WoTLK.
In the few months I raided with my mage, I racked up massive amounts of /played. Compared to my shaman who I have raided with for about a year, I only raided with my mage for about 4 hardcore months. But I nearly put in 35hrs of raid time each week, roughly 4-5 hrs for four week nights and anywhere between 10-15hrs on the weekends.
You can click on the image to go to the flickr site to see the notes regarding which character corresponds with the /played.
Posted by Alachia at 11:59 AM 0 comments

Elwynn Forest
Originally uploaded by alachia
Every time I find myself around the starting area of Elwynn Forest, I get very bored but also nostalgic. It's the starting character for a majority of my toons.. including the non human ones. I always get myself teleported here during the start of a new character.
Northshire Abbey, Fargodeep Mine, The Pumpkin Patch, and Hogger are very vivid in my mind as fun early experiences. I have since gotten bored of the entire area all together though... so I will not be too sad if Cataclsym rips the place to shreds.
I think more than anything, I miss being human in the game.
Posted by Alachia at 12:42 PM 0 comments

ScreenShot_100209_210910
Originally uploaded by Quest Log Podcast
Posted by Quest Log Podcast on http://www.flickr.com/groups/oldazeroth/
Taking shots from places you can't reach
If you're a Hunter or a Shaman then your in luck, you have the ability Eagle Eye or Far Sight respectively. Like myself you get these abilities early on and forget about them. They allow to select an area and your viewport is moved to there. You can only use this ability outdoors of course. Just remember to zoom in so you don't get the so you don't get the swirling golden light effect in all your shots. And once again a shot I took with the ability.
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/facepalm!!!!
I hate it when I read posts like this because it reminds me of how noobish I am when it comes to vanity type spells. For example, there are times where I forget I have sentry totem, underwater breathing, and far sight! Now I'm super excited to take pics next week during the photowalk! New perspectives!
Posted by Alachia at 1:21 PM 0 comments
Old Azeroth Photowalk was a lot better at 11am central today than at 9am. I was a lot more awake and able to function my brain. It also helped that we moved from Westfall from the last photowalk to Swamp of Sorrows.
It’s a much more visually interesting zone. However, as we strolled through the joint, it’s apparent there are still not many quests to be had out there.
We did stumble upon a few more alliance quests scattered about but not enough to make it worth coming out here to quest while leveling. At least, not enough to tempt me.
I’m unsure of this zone being touched during the great Cataclysm. Without this zone, Blasted Lands doesn’t have as much of a visual impact. It’s great being able to see the before and after of the area between the two zones after the Dark Portal and the resulting horde rampage into Azeroth.
Next week we head to the Blasted Lands. :)
11am central. Boulderfist PvP US Alliance. /join oldazeroth
I’m also starting to stream it on http://www.livestream.com/wowcast
To see the rest of the Old Azeroth collection:
Posted by Alachia at 11:28 AM 0 comments

Supersized Panderen
Originally uploaded by alachia
Two people in our raid last night had gotten the Panderen Pet. One remarked that it was ONLY 10 bucks and the other (who I bought the pet for) said the 10 bucks was a bit pricey for the pet. However, both of them really enjoyed their pet and it got a lot of laughs from the raid.
I tossed a on them and super-sized them both. Man! First thing I thought of was what a shame Panderens couldn't be a race in WoW! Can you imagine the graphics of a panderen rogue? lol. awesome.
Anyhow, it was money spent and everyone who spent it was very happy and everyone in the game around the pets were very happy and amused. Was that not worth the 10 bucks? I spend 15 bucks on a second account I never access anymore so spending 10 bucks on something that actually does entertain in the game was well worth it for me. Would I prefer it for free? Heck yeah!! But I'm not opposed to cutting through the RNG bullshit of waiting on a boss drop (still bitter about the squashling) or buying 20 packs of TCG cards trying to get a Hippogryph Hatchling.
I guess it goes back to time vs money.
Posted by Alachia at 3:50 PM 0 comments
Panderen Monk
Originally uploaded by alachia
This is a film of Jeppy's panderen pet. I didn't buy one for myself. I got one for someone else so I haven't seen what it looks like. He set up in Stormwind and was doing free showings.
It's account bound so you can get it on all characters! It does kungfu, it's fucking awesome. How can ANYONE say this is not worth 10 bucks??? I might have to get one for myself!
sorry for the video quality. all I had was my cam.. can't find my fraps.
Posted by Alachia at 2:21 PM 0 comments