Tuesday, January 20, 2009

Novel Patch 3.0.8

lol. holy crap it's a bigggun!!!

I'm currently reading through the patch notes. gonna scribble down my favs and highlights.

1. Players may now create death knights on any realm once they reach level 55
Watch out WOW, Alachia multiplied across 50 servers! oooooo yeah!

2. Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
TAG! TAG! TAG! DOT = MINE BIOTCH!

3. The run speed in spirit form has been increased by 50%. Night Elves in Wisp form will now move at a bonus 75% speed.
I wonder if this will actually be motivation for more wipes in raids. hehe.

4. DK: Summon Gargoyle: Damage dealt by the Gargoyle reduced by approximately 20% and maximum duration cut to 30 seconds.
Pwnage from the sky no more!! Arena targets will be happy about this one

5. Druids: Remove Curse and Abolish Poison can now be used in Moonkin form.
That's right. Don't let them tell you they can't help you decurse or depoison anymore..lazy crit chickens! lol

6. Druids: Wild Growth now has a 6 second cooldown.
*sniff* why they gotta nurf the trees?

7. Mage: Arcane Blast: This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.
Hmmmm...we just might see the return of the Arcane mage in WoTLK!

8. Mage: Slow Fall is now castable on others
Base jumping FTW!

9. Pally: Hand of Reckoning(NEW): Available on trainers at level 16. It’s a 30 yard range taunt that causes Holy damage
Go train up!

10. Priest: Abolish Disease and Cure Disease can now be cast while in Shadowform
hehe. Welcome to the Dispel club!

11. Priest: Holy: Circle of Healing now has a 6 second cooldown.
What's the point of speccing COH now?

12. Rogue: Feint: Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects
This is great for all those rogues who can't get out of WW fast enough. :)

13. Shaman: All shaman talent points have been refunded. Please visit your trainer to learn spells and abilities
DOOOOOOO OVER!

14. Shaman: Healing Way: Now only one application is required to reach full benefit. No longer stacks
Might be worth trying this talent out again.

15. Shaman: Magma Totem: The damage and scaling has been increased and no longer generates threat
I actually heard this totem will offer a good chunk of DPS.

16. Shaman: New Talent: Shamanism-Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects
Let's hope this does the trick. Elemental Shamans ain't what they used to be!

17. Warlock: Ritual of Summoning: Will now create a summoning portal object which can be re-used for multiple summons for 5 minutes.
Apparently broken right now but will be super awesome when it's fixed.

18. Alchemy: All flasks no longer require an alchemy lab to create

19. Blacksmith: Added a new recipe for shield reinforcements that increases the block value of shields

20. Enchanting: Many high level enchantment recipes have had the amount of Infinite Dust and Greater Cosmic Essence requirements significantly reduced, but with Dream Shards being added to them
Finally, I might be able to afford to enchant my own weapons. :)

21. Enchanting: Added a new recipe to enchant bracers with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran.
Woot. Gonna pick this one up for my tanks tonight.

22. Engineering: The engineering Scrapbot can now repair
The poor man's repair bot. At least it's something.

23. Inscription: A new recipe for Glyph of Arcane Blast has been added to Master and Grand Master Inscription trainers
lol. I'm almost certain the mages will be going arcane soon.

24. Leatherworking: The epic leg armor patches now require a Frozen Orb in addition to their other materials.
Why you gotta be a bitch Blizzard?

25. Tailoring: Ebonweave now requires the tailor to be in the Maw of Neltharion in Dragonblight to creating it. Spellweave now requires the tailor to be at the Azure Dragonshrine in Dragonblight when creating it.
LOL. If it's not working, you're standing in the wrong zone! doh!

26. The Obsidian Sanctum: Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds.
It's like they're trying to show us an exploit or something here. lol. I don't know what to make of this one for sure.

27. The Darkmoon Faire exotic vendors have been updated with new items
OOOH la la. I hope it's something good!

28. The white Polar Bear mount is now the proper (larger) size
But it was soo cute!

Hello?? I think they forgot to nurf Death Knights. lol
I'm not sure because I'm not a hunter but it didn't seem like they slashed them the way they had threatened to at all.

One thing that sucks about having raid night on Tuesdays is trying to deal with the issues of patches. Now I have to make sure I get my respec in before raid.

Sucks they opted not to add the pack mule into this patch or maybe that was only an acid-trip rumor anyhow.

*Vista Users*:
If you're having errors with the patch. Do a search for "WoW-3.0.3" (was located in my users\public\public\Public Documents\Blizzard Entertainment folder) to find WoW-3.0.3.9183-to-3.0.8.9464-enUS-downloader.exe and copy into your WoW folder and run from there.

UBER Thanks to @Ithato and @manorton for that tip!

5 comments:

forgecamplove said...

26. The Obsidian Sanctum: Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds.
It's like they're trying to show us an exploit or something here. lol. I don't know what to make of this one for sure.

When you are doing the fight with three drakes up you go downstairs into a portal. Downstairs you fight or two of the drakes adds. As soon as it dies you get ported upstairs again. Problem was that if you got ported up into a void zone or during a wave of fire you'd pretty much die. This is to stop that happening. So its pretty much a nerf to the Sarth 3D fight

Mercot said...

There are details on the hunter nerf of which I'm too noobish to comment on knowledgably, but essentially Steady Shot was tweaked to where it is no longer the bread and butter for Beastmastery. I think heavily stacked AP doesn't affect it as much anymore, so BM hunters are forced to balance their stats a little more evenly. Overall, BM only lost about 10% DPS. Ah well, prompted me to try out Survival over a week ago, and I'm enjoying it immensely.

For DKs, I guess Unholy got a nerf to damage and damage mitigation. Blood, however, got a couple of healing and damage bonuses.

wowcast said...

@forgecamplove thanks. I had no idea you actually get ported during the 3D up of Satharion. Nothing changed with 1 drake. Makes more sense now.

@Mercot I'm guessing it was this item: Steady Shot: Now gains 10% of attack power as damage instead of 20%. Yeah, I guess 10% is quite a bit.

Cylena said...

"11. Priest: Holy: Circle of Healing now has a 6 second cooldown.
What's the point of speccing COH now?"

The point is that it's still a ridiculously awesome spell. I've been playing holy since the original Naxxramas patch for vanilla WoW, and I'm *glad* they put a CD on CoH.

I'm sick to death of watching terribad priests roll through raids /facerolling CoH, crushing our shaman and druid heals and then crying for innervate and mana tide at just past the 2-minute mark on Malygos.

Basically, (in my opinion) the CD doesn't affect *good* priests at all, and the bad ones will either learn to play their class, or they'll wash out and their spots will open up for better players.

Mcfez said...

That nerf to steady shot is going to cause a change in the viable hunter spec. I was BM until I read the patch notes. I respecd marks to try it out as a friend told me that I would get crazy crits lol. anyway I like the change, it is causing me to do more work but I like it.

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